*vectorupdate_xproduct

Updates a vector entity created from the cross product of two other vectors.

Syntax

*vectorupdate_xproduct markid basenode vector A vector B magnitude baseflag directionflag

Type

HyperMesh Tcl Modify

Description

Updates a vector entity created from the cross product of two other vectors.

Inputs

markid
The ID of the mark that contains the vectors to update.
basenode
The ID of the node where the base of the result is located after it is updated.
vector A
The ID of the first vector entity in the cross product.
vector B
The ID of the 2nd vector entity in the cross product.
magnitude
Magnitude of vectors.
baseflag
A flag (0,1) to update the base node of the vector.
directionflag
A flag (0,1) to update the direction and magnitude of the vector

Errors

None.