*meshdragelements2
Creates solid elements by dragging 2D elements along a vector.
Syntax
*meshdragelements2 mark_id vector_id distance on_drag bias_style biasing organize
Type
HyperMesh Tcl Modify
Description
Creates solid elements by dragging 2D elements along a vector.
Inputs
- mark_id
- The ID of the mark containing the elements to be dragged.
- vector_id
- The ID of the vector along which the elements should be dragged, created using *createvector.
- distance
- The distance which the elements should be dragged.
- on_drag
- The number of elements to create along the drag.
- bias_style
- 0 - Linear
- biasing
- The biasing intensity value.
- organize
- 0 - Elements to current component
Example
To create 5 elements by dragging elements 10 and 11 along a vector defined by (1.0, 0.0, 0.0) a length of 50 units, and have the resulting elems in the original comp:
*createvector 1 1.0 0.0 0.0
*createmark elements 1 10 11
*meshdragelements2 1 1 50.0 5 1 0.0 0
Errors
if { [ catch {command_name...} ] } {
# Handle error
}
Version History
12.0.110