*morphmaptoplanevecoffset
Maps nodes to a plane along a vector.
Syntax
*morphmaptoplanevecoffset entity_type_nodes mark_id_nodes entity_type_handles mark_id_handles plane_id use_symmetry use_constraints project vector_id mode offset
Type
HyperMesh Tcl Modify
Description
Maps nodes to, or offset from, the specified plane using the temporary shape created by *morphmaptshp and *morphmaptshpedge as a guide. Selected handles can optionally follow behind the morphing operation.
Nodes can be projected on to the plane along a vector, normal to the plane, or projected normal to the elements touching the nodes.
Inputs
- entity_type_nodes
- Must be set to nodes.
- mark_id_nodes
- The ID of the mark containing the nodes. Valid values are 1 and 2.
- entity_type_handles
- Must be set to handles.
- mark_id_handles
- The ID of the mark containing any following handles. Valid values are 1 and 2.
- plane_id
- The ID of plane created using *createplane to map to. Must be set to 1.
- use_symmetry
- 0 - Do not use symmetry (only option)
- use_constraints
- 0 - Do not use constraints
- project
- 0 or 10 - Project along vector defined by vector_id
- vector_id
- The ID of vector created using *createvector for the projection direction. Must be set to 1.
- mode
- 0 - If *morphmaprecalc has been used to calculate new influences
- offset
- The distance to offset nodes from the target.
Example
To map nodes on mark 1 to the x-y plane with an offset of 1.2 when not using *morphmaprecalc:
*createplane 1 0 0 0 1 0 0
*morphmaptoplanevecoffset nodes 1 handles 1 1 0 1 2 1 1 1.2
Errors
if { [ catch {command_name...} ] } {
# Handle error
}
Version History
14.0.110