*propertyupdate
Updates the property assigned to the mark of entities.
Syntax
*propertyupdate entity_type mark_id property_name
Type
HyperMesh Tcl Modify
Description
This command updates the property assigned to the mark of entities.
While this command can be used for all solvers, assigning properties to elements is only valid for solvers in solver group #1. Solvers in solver group #2 ignore element property assignments.
Inputs
- entity_type
- The type of entity to update. Valid values are components and elements.
- mark_id
- The ID of the mark containing the entities. Valid values are 1 and 2.
- property_name
- The name of the property to assign to the entities.
Example
To assign the property collector named composite_3_plies to the displayed components:
*createmark components 1 displayed
*propertyupdate comps 1 "composite_3_plies"
To unassign the property collector for all elements:
*createmark elems 1 all
*propertyupdate elems 1 ""
Errors
if { [ catch {command_name...} ] } {
# Handle error
}
Version History
9.0s