*solid_extrude_from_surfs
Create solids by extruding a set of selected surfaces along a given vector.
Syntax
*solid_extrude_from_surfs mark_id vec_x vec_y vec_z options comp_mode
Type
HyperMesh Tcl Modify
Description
This command creates solids by extruding a set of selected surfaces along a given vector.
Inputs
- mark_id
- The ID of the mark containing the surfaces that you wish to extrude in order to create solids. Valid values are 1 and 2.
- vec_x
- X-component of the extrusion vector.
- vec_y
- Y-component of the extrusion vector.
- vec_z
- Z-component of the extrusion vector.
- options
- Flags that indicate different modes for the extrusion. Bit values are used and the
value is calculated as (Bit0 + 2*Bit1 + 4*Bit2 + 8*Bit3 + 16*Bit4 + 32*Bit5).
- Bit0
- 0 – Only free edges of surfaces are extruded.
- Bit1
- 0 – Create solid entities.
- Bit2
- 0 – Surfaces are extruded in one direction (positive or negative based on the surface normal).
- Bit3
- 0 – Selected surfaces are disconnected from non-selected attached surfaces before creating solids.
- Bit4
- 0 – When extrusion is made in both directions (Bit2=1), delete original surfaces.
- Bit5
- 0 – Original selected surfaces become part of created solid boundary.
- comp_mode
- Determines how new solids are distributed into components:
- 0 - Solids are created in the current component and boundary surfaces are moved to the same component.
- 1 - Solids are created in the current component, but surfaces remain in their original component.
- 2 - Solids are created in the same component as the selected surfaces (the result is not predictable if the surfaces are originally in different components).
Example
To create a solid by extrusion of the surface with ID 1, using vector (1,2,3), and creating the solid in the surface’s component:
*createmark surfaces 1 1
*solid_extrude_from_surfs 1 1.0 2.0 3.0 0 2
Errors
if { [ catch {command_name...} ] } {
# Handle error
}