*morphmaptonodesvecoffset
Maps nodes to a line along a vector.
Syntax
*morphmaptonodesvecoffset entity_type_nodes mark_id_nodes entity_type_handles mark_id_handles line_id use_symmetry use_constraints project vector_id mode offset
Type
HyperMesh Tcl Modify
Description
Maps nodes to, or offset from, a specified line using the temporary shape created by *morphmaptshp and *morphmaptshpedge as a guide. Selected handles can optionally follow behind the morphing operation.
Nodes can be projected on to the line along a vector, normal to the line, or spaced evenly along the line (if the nodes belong to edge domains).
Inputs
- entity_type_nodes
- Must be set to nodes.
- mark_id_nodes
- The ID of the mark containing the input nodes. Valid values are 1 and 2.
- entity_type_handles
- Must be set to handles.
- mark_id_handles
- The ID of the mark containing the handles. Valid values are 1 and 2.
- line_id
- The ID of the line to map to.
- use_symmetry
- 0 - Do not use symmetry (only option)
- use_constraints
- 0 - Do not use constraints
- project
- 0 or 10 - Project along vector defined by vector_id
- vector_id
- The ID of vector created using *createvector for the projection direction. Must be set to 1.
- mode
- 0 - If *morphmaprecalc has been used to calculate new influences
- offset
- The distance to offset nodes from the target. Not used if project is 2.
Example
To project nodes on mark 1 normal to a line with ID 23 with an offset of 1.2 when not using *morphmaprecalc:
*morphmaptonodesvecoffset nodes 1 handles 1 23 0 1 1 1 1 1.2
Errors
if { [ catch {command_name...} ] } {
# Handle error
}
Version History
14.0.110