Solids

Solids are closed volume of surfaces that can take any shape. Solids are three-dimensional entities that can be used in automatic tetra and solid meshing.

The surfaces defining a solid can belong to multiple component collectors. The display of a solid and its bounding surfaces are controlled only by the component collector to which the solid belongs.
Bounding Surface
A bounding surface defines the outer boundary of a single solid.
Bounding surfaces are shaded green by default.
A bounding surface is unique and is not shared with any other solid. A single solid volume is defined entirely by bounding surfaces.
Fin Surface
A fin surface has the same solid on all sides, that is, it acts as a fin inside of a single solid.
Fin surfaces are shaded red by default.
A fin surface can be created when manually merging solids or when creating solids with internal fin surfaces.
Full Partition Surface
A full partition surface defines a shared boundary between one or more solids.
Full partition surfaces are shaded yellow by default.
A full partition surface can be created when splitting a solid or when using Boolean operations to join multiple solids at shared or intersecting locations.


Figure 1.

Create Bounding Solids

Use the Bounding tool to create solids from enclosed surface volumes.

  1. From the Geometry ribbon, Create tools, click Solids > Bounding.


    Figure 2.
  2. Optional: On the guide bar, click to define additional options.
  3. Select bounding surfaces.
    • On the guide bar, click Find to detect bounding surface sets.
    • Left-click on bounding surfaces in the modeling window.
  4. Create bounding solids.
    • Click Create All to create bounding solids from all found/selected surface bounds.
    • Create individual bounding solids by left-clicking on a selected bounding surface.


    Figure 3.
Tip:
  • Review each found/selected bounding surface group by clicking and on the guide bar.
  • Click on the guide bar to reset all found bounding surfaces.
  • Click Find to select bounding surfaces interactively in the modeling window after reset.

Create Spheres

Use the Sphere tool to create spheres with solid or bounding surfaces.

  1. From the Geometry ribbon, Create tools, click Solids > Sphere.


    Figure 4.
  2. Create sphere.
    1. Left-click on geometry or in space to create the sphere's center point.
    2. Move your mouse to uniformly resize and draw the sphere.
    3. Left-click to create the sphere.
  3. Modify the size and location of the sphere.
    • Resize the sphere by editing the radius in the microdialog and pressing Enter.
    • Click on the face of the sphere and drag the slider to adjust the size.
    • Click in the microdialog to translate and rotate the sphere using the Move tool.


Figure 5.
Tip:
  • Click in the microdialog to fit the sphere around a selected object.
  • Click in the microdialog to fill the shape.
  • While placing or editing the sphere, use snap points to snap to predefined points on your model, such as surface boundary fixed points or mid points of surfaces.

Create Boxes

Use the Box tool to create boxes with solid or bounding surfaces.

  1. From the Geometry ribbon, Create tools, click Solids > Box.


    Figure 6.
  2. Create box.
    A preview of the box displays at your cursor's position in the modeling window.
    1. Left-click on geometry or in space to create the corner point for the box's base.
    2. Move your mouse to resize and draw the box's base.
    3. Left-click to create the box's base.
    4. Move your mouse to set the height of the box.
    5. Left-click to create the box.
  3. Modify the size and location of the box.
    • Resize the box by editing the length, width, and height in the microdialogs and pressing Enter.
    • Click on a face of the box and drag the slider to adjust its dimension.
    • Click in the microdialog to translate and rotate the box using the Move tool.


Figure 7.
Tip:
  • Click in the microdialog to fit the box around a selected object.
  • Click in the microdialog to fill the shape.
  • While placing or editing the box, use snap points to snap to predefined points on your model, such as surface boundary fixed points or mid points of surfaces.

Create Cylinders

Use the Cylinder tool to create cylinders with solid or bounding surfaces.

  1. From the Geometry ribbon, Create tools, click Solids > Cylinder.


    Figure 8.
  2. Create cylinder.
    A preview of the cylinder displays at your cursor's position in the modeling window.
    1. Left-click on geometry or in space to create the center point for the cylinder's base.
    2. Move your mouse to uniformly resize and draw the radius for the cylinder's base.
    3. Left-click to create the cylinder's base.
    4. Move your mouse to set the height of the cylinder.
    5. Left-click to create the cylinder.
  3. Modify the size and location of the cylinder.
    • Resize the cylinder by editing the radius and height in the microdialogs and pressing Enter.
    • Click on a face of the cylinder and drag the slider to adjust the size.
    • Click in the microdialog to translate and rotate the cylinder using the Move tool.


Figure 9.
Tip:
  • Click in the microdialog to fit the cylinder around a selected object.
  • Click in the microdialog to fill the shape.
  • While placing or editing the sphere, use snap points to snap to predefined points on your model, such as surface boundary fixed points or mid points of surfaces.

Bounding Options

Create in
Select which component newly created solids are placed in.

Keyboard Shortcuts & Mouse Controls

Table 1. Bounding
To do this Press
Select enclosed surface volumes Left Mouse Click
Deselect enclosed surface volumes Shift + Left Mouse Click
Exit tool Esc
Table 2. Sphere
To do this Press
Create sphere Left Mouse Click
Edit sphere Double Click
Exit tool Esc
Table 3. Cube
To do this Press
Create cube Left Mouse Click
Edit cube Double Click
Draw base from center Ctrl + Left Mouse Click
Draw square base Shift + Left Mouse Click
Snap to alternate orientation Tab
Exit tool Esc
Table 4. Cylinder
To do this Press
Create cylinder Left Mouse Click
Edit cylinder Double Click
Draw base diameter rather than radius Ctrl + Left Mouse Click
Snap to alternate orientation Tab
Exit tool Esc