Perform automatic checks on CAD models, and identify potential issues with geometry that may slow down the meshing
process using the Verification and Comparison tools.
A surface represents the geometry associated with a physical part. A surface is a two-dimensional geometric entity that
may be used in automatic mesh generation.
Solids are closed volume of surfaces that can take any shape. Solids are three-dimensional entities that can be used in
automatic tetra and solid meshing.
A face is a single Non-uniform Rational B-Spline (NURBS) and is the smallest area entity. It has a separate underlying
mathematical definition, specified when it was created.
Sketch points, lines, and circles on geometry or in space, and patch,
extend, and offset surfaces.
Nodes
Nodes are the most basic finite element entity. A node represents a physical position on the structure being modeled.
Points
A point is a zero-dimensional geometric entity.
Lines
A line represents a curve in space and is not attached to any surface or solid. A line is a one-dimensional geometric entity.
Surfaces
A surface represents the geometry associated with a physical part. A surface is a two-dimensional geometric entity that may be used in automatic mesh generation.
Solids
Solids are closed volume of surfaces that can take any shape. Solids are three-dimensional entities that can be used in automatic tetra and solid meshing.
Faces
A face is a single Non-uniform Rational B-Spline (NURBS) and is the smallest area entity. It has a separate underlying mathematical definition, specified when it was created.
Drag and Spin
Use the Drag/Spin tool to drag and spin lines, surfaces, and nodes in order to create surfaces or solids.
Midsurface
Extract the midsurface of thin solids, and review and edit midsurface plates.