Quick Edit Panel
Use the Quick Edit panel to split surfaces and washers, change the category (shared, free, and so on) of edges, create or delete surfaces and points, project points, and trim fillets.
Location: Geom page
The Quick Edit tools can be utilized with the option to force the immediate re-meshing of surfaces after a topology change (set in the Meshing Options panel accessible from the Preferences menu's, Meshing Options sub-menu; the setting is labeled topology revision on that panel.)
Some of the entity selectors can be used in conjunction with window selection. These entity selectors include a "s" in the label, for example, line(s) rather than line. In some cases, you can use either the right or left mouse button with the selection box to accomplish different tasks.
Undo
In all cases, clicking reject enables you to immediately undo the most recent edit.
In all cases except for toggle edge, add/remove point(s), and adjust/set density, the right mouse button steps backward one step: either rejecting the last action performed, or in the case of functions that use two entity selectors and in which the second selector is active, clearing the second selector and highlighting the first selector again.
Panel Options
Option | Action |
---|---|
split surf-node |
|
split surf-line | Split a surface from a
selected node to a selected line, such that the resulting split is
perpendicular to the line chosen.
|
washer split | Create a washer seated on
a hole in your model. Specify an offset value to determine the width of the washer, then use the line(s) selector to select the line(s) to which you wish to add washers of that thickness. |
unsplit surf | Use this lines selector to select and remove a split-line from a surface, making it a single continuous surface again. You can select multiple entities using window selection. |
toggle edge | Use the lines selector to
select line(s).
|
filler surf | Use the line(s) selector
to select a closed-loop line (a hole) in your model to create a
surface that fills the hole. Note: Only free edges (red) are valid,
and they convert to shared edges (green) after creating the
filler surface.
|
delete surf | Use the surfs selector to select a surface in your model to delete. |
adjust/set density | Interactively change mesh
node density along selected edges when at least one of connected
surfaces is meshed. When mesh settings specify remeshing after a
topology change, changing the mesh density along an edge immediately
remeshes the surface.
|
replace points | Move points from their current locations to the locations of other points, effectively combining them. Use the moved selector to select the point you wish to move (or use window selection to select multiple points). Use the retain selector to specify the point that you wish the moved point to combine with. |
add/remove point | Using the points selector,
left-click a node, line, or surface in your model to add a new point
to the model geometry. Alternately, right-click an existing point to
remove it. Use window selection (with the right mouse button in this case, not the left) to remove any points within the selection box. |
add point on line | Use the line(s) selector to add multiple points to a line. Specify the # of pts that you wish to add to that line, and then select the desired line in your model. The specified number of points appear at evenly-spaced intervals along the line's length, between the existing end-points of the line. |
release points | Use the points selector to select points in your model to disassociate those points from their lines, surfaces, and so on thus converting them to free points. |
project points | Use these controls to move
free points to existing surfaces or lines. Choose whether this
happens singly or as a chain of actions.
Note: This feature only works for a maximum
distance tolerance of 10, and a maximum feature angle of 30.
However, these limitations do not apply to the Project subpanel
of the Point Edit panel.
|
trim-intersect | Use the two node selectors to select nodes at each end of a fillet. HyperMesh then removes the fillet, extending the lines until they meet in a corner instead of a fillet. |