Quick Edit Panel

Use the Quick Edit panel to split surfaces and washers, change the category (shared, free, and so on) of edges, create or delete surfaces and points, project points, and trim fillets.

Location: Geom page

The Quick Edit tools can be utilized with the option to force the immediate re-meshing of surfaces after a topology change (set in the Meshing Options panel accessible from the Preferences menu's, Meshing Options sub-menu; the setting is labeled topology revision on that panel.)

Some of the entity selectors can be used in conjunction with window selection. These entity selectors include a "s" in the label, for example, line(s) rather than line. In some cases, you can use either the right or left mouse button with the selection box to accomplish different tasks.

Undo

In all cases, clicking reject enables you to immediately undo the most recent edit.

Note: Once you perform another edit, or leave the Quick Edit panel, you will no longer be able to undo the previous edit.

In all cases except for toggle edge, add/remove point(s), and adjust/set density, the right mouse button steps backward one step: either rejecting the last action performed, or in the case of functions that use two entity selectors and in which the second selector is active, clearing the second selector and highlighting the first selector again.

Panel Options

Option Action
split surf-node
node-node
Select two locations (nodes) to split the surface.
Additional splits require you to select a new pair of nodes.
node-nodes
Select two locations (nodes) to split the surface, then select an additional node to continue to split the surface.
The second node selected becomes the new first node, therefore clicking another node counts as the second node selection. Middle mouse click to finish this string of node selections.
split surf-line Split a surface from a selected node to a selected line, such that the resulting split is perpendicular to the line chosen.
node-line
Select a node and a line to split the surface.
Additional splits require you to select a new node and line.
node-lines
Select a node and a line to split the surface, and select additional lines to continue to split surfaces based upon the split point (node) on the previously-chosen line. Middle mouse click to finish this string of node selections.
washer split Create a washer seated on a hole in your model.

Specify an offset value to determine the width of the washer, then use the line(s) selector to select the line(s) to which you wish to add washers of that thickness.

unsplit surf Use this lines selector to select and remove a split-line from a surface, making it a single continuous surface again. You can select multiple entities using window selection.
toggle edge Use the lines selector to select line(s).
  • Left-click a free edge (red) to make it shared (green), or a shared edge to make it suppressed (blue).
  • Right-click a suppressed edge to make it shared, or a shared edge to make it free.
In either case, the edge must meet the criteria for the type of edge you wish to change it to. For example, toggling a free edge to a shared edge requires the presence of a similar edge within the distance you specify in the tolerance field.
filler surf Use the line(s) selector to select a closed-loop line (a hole) in your model to create a surface that fills the hole.
Note: Only free edges (red) are valid, and they convert to shared edges (green) after creating the filler surface.
delete surf Use the surfs selector to select a surface in your model to delete.
adjust/set density Interactively change mesh node density along selected edges when at least one of connected surfaces is meshed. When mesh settings specify remeshing after a topology change, changing the mesh density along an edge immediately remeshes the surface.
adjust density
Using the first line(s) selector, left-click a surface edge to increment the element density by one, or right-click to decrement the element density by one.
Use window selection to select multiple edges at once, then left-click (increment) or right-click (decrement) to adjust their density simultaneously.
set density
Using the second line(s) selector, left-click to select a line with the correct target density, then right-click additional edges to apply this density.
The numeric label that appears after left-clicking indicates the target element density.
Use window selection to select multiple edges at once, then right-click to set their density simultaneously.
replace points Move points from their current locations to the locations of other points, effectively combining them. Use the moved selector to select the point you wish to move (or use window selection to select multiple points). Use the retain selector to specify the point that you wish the moved point to combine with.
add/remove point Using the points selector, left-click a node, line, or surface in your model to add a new point to the model geometry. Alternately, right-click an existing point to remove it.

Use window selection (with the right mouse button in this case, not the left) to remove any points within the selection box.

add point on line Use the line(s) selector to add multiple points to a line. Specify the # of pts that you wish to add to that line, and then select the desired line in your model. The specified number of points appear at evenly-spaced intervals along the line's length, between the existing end-points of the line.
release points Use the points selector to select points in your model to disassociate those points from their lines, surfaces, and so on thus converting them to free points.
project points Use these controls to move free points to existing surfaces or lines. Choose whether this happens singly or as a chain of actions.
point(s)-line
Move the selected point(s) to the selected line.
Perform additional projections by selecting a new set of points and a new line.
point(s)-lines
Add the selected point(s) to multiple lines by clicking each desired line in series. Middle mouse click to finish selecting lines.
Note: This feature only works for a maximum distance tolerance of 10, and a maximum feature angle of 30. However, these limitations do not apply to the Project subpanel of the Point Edit panel.
trim-intersect Use the two node selectors to select nodes at each end of a fillet. HyperMesh then removes the fillet, extending the lines until they meet in a corner instead of a fillet.