1. | From the Menu Bar, select Mesh Editing > Specific Renumber. |
or
If the Mesh Editing panel is already open, select Specific Renumber from the pull-down menu in the panel.
2. | From the Object Type Choice menu, select the entity type to renumber (only the available entities in the model are available). |
3. | Select the entities to renumber by picking (if the option is available). |
Button |
Behavior |
pick nodes in the graphic window, and then press Enter, right-click the mouse button or select Yes or Cancel in the Dialog menu bar. |
|
add/remove object by ellipse selection. |
|
add nodes by box selection (the default box is rectangular — use the SHIFT key to define a polygon box). |
|
remove nodes by box selection (the default box is rectangular — use the SHIFT key to define a polygon box). |
|
add all nodes. |
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pick parts in the graphic window, and then press Enter, right-click the mouse button or select Yes or Cancel in the Dialog menu bar. |
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add parts by box selection (the default box is rectangular — use the SHIFT key to define a polygon box). |
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remove parts by box selection (the default box is rectangular — use the SHIFT key to define a polygon box). |
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add the parts selected in the tree. |
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remove the parts selected in the tree. |
and/or
• | Select the entities in the list window: |
Button |
Behavior |
select all the entities in the list. |
|
Pick |
Several entities of this list can be selected using the SHIFT, CTRL, or SHIFT+CTRL keys. |
4. | Click ![]() |
5. | Set the first offset value in the file, Begin and End new ids of selection. |
6. | Click Save to save the renumbering; or |
Click Cancel to cancel the renumbering.
7. | Click Close to close the menu. |