1. | From the Menu Bar, select LoadCase > Rigid Wall > Create. |
2. | Select the rigid wall type in the window Select RWALL type. |
3. | Enter a name in the field beside the Selection type window. |
Rigid wall definition
Infinite plane
M0M1 defines the plane normal direction:
• | Enter the X, Y and Z coordinates to define M0. |
• | Enter the X, Y and Z coordinates to define M1. |
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Parallelogram
M0M1 ^ M0M2 defines the plane normal direction:
• | Enter the X, Y and Z coordinates to define M0. |
• | Enter the X, Y and Z coordinates to define M1. |
• | Enter the X, Y and Z coordinates to define M2. |
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Cylinder
M0M1 defines the cylinder axis:
• | Enter the X, Y and Z coordinates to define M0. |
• | Enter the X, Y and Z coordinates to define M1. |
• | Enter the cylinder diameter. |
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Sphere
M0 defines the sphere center:
• | Enter the X, Y and Z coordinates to define M0. |
• | Enter the sphere diameter. |
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4. | Set a distance to automatically define the slave nodes. |
or Select nodes using the different tools from the Selection folder.
Button
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Behavior
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pick nodes in the graphic window, and then press Enter, right-click the mouse button or select Yes or Cancel in the Dialog menu bar.
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add/remove object by ellipse selection.
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add nodes by box selection (the default box is rectangular — use the SHIFT key to define a polygon box).
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remove nodes by box selection (the default box is rectangular — use the SHIFT key to define a polygon box).
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add all nodes.
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pick parts in the graphic window, and then press Enter, right-click the mouse button or select Yes or Cancel in the Dialog menu bar.
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add parts by box selection (the default box is rectangular — use the SHIFT key to define a polygon box).
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remove parts by box selection (the default box is rectangular — use the SHIFT key to define a polygon box).
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add the parts selected in the tree.
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remove the parts selected in the tree.
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5. | Click the Properties tab and fill in the appropriate fields: |
6. | For the Friction parameters, select from the following: |
• | Click Sliding, Tied or Friction and enter the friction coefficient in the corresponding field. |
7. | Click Fixed to define a fixed rigid wall. |
or
• | Click Moving to define a moving rigid wall. In this case, it is possible to define: |
o | the rigid wall mass: fill in the Mass field. |
o | the rigid wall initial velocity: fill in the Initial Velocity, Vx, Vy, and Vz fields. |
8. | Click See to view the created rigid wall. |
9. | Click Save to save the created rigid wall; or |
Click Cancel to cancel the rigid wall creation.
10. | Click Close to close the menu. |
Go to
Rigid Wall